EGE OKTAR
Lead 3D Artist | Environment Artist
Technical Artist | Art Director
CG Supervisor | XR Artist & Specialist
Virtual IPO with Unity Engine
3D Modeling | Real Time 3D | VFx | Metaverse | Interactive Broadcasting
Just like the other vIPO experiences we created this was also intended for clients vIPO event in NYSE.
The difference is that these were rendered in Unity Game Engine.
Allowing us to save cost, render time.
Company & Client
Company: Unity
Client: NYSE
Software Used
Maya, 3Ds Max, Blender, Unity Engine, Substance Designer, Substance Painter, Quixel Suite, Photoshop, Illustrator, After Effects
I started the transition from Blender / E-Cycles to Unity Engine pipeline by importing every model from Blender to Unity Engine, creating shadergraphs and materials in Unity and applying to every 3D Model you can see 1 by 1. Also created the camera, lighting animations, confetti animations.
Transitioning from Blender to Unity Engine helped us in Time and Cost. Blender pipeline was able to render the scenes in 5 days in total and requiring major compositing later on.
With Unity Engine we went from 5 days of rendering down to 5 hours of rendering and compositing simultaneously as its rendering eliminating the need of compositing after it is rendered and saving us additional day for it.